About
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Angela Clemons
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12 Years
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Bachelors from UAH
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Gaming, Health, Retail, Government, Marketing, Entertainment
Raised in Harvest, Alabama, I grew up exploring the world through video games, which ignited my passion for design and technology. As a teen, I built my skills by creating video games and digital art, eventually freelancing in the gaming industry during high school, focusing on storyboarding, level design, and interaction design. While studying at The University of Alabama in Huntsville, I embarked on my journey as a User Experience Designer.
Now, with over ten years of experience, I am a Senior UX & Product Designer, Full Stack Developer, Game Designer, and Project Manager. I’ve worked on diverse projects, including video games, government software, and corporate website redesign.
Python
Figma
CSS
C++
Adobe
Node.JS
Work Samples
UX/UI Design & Research
Senior Level | 12 Years Of Experience
Los Alamos National Laboratory
Los Alamos National Laboratory is one of the sixteen research and development laboratories of the United States Department of Energy, located a short distance northwest of Santa Fe, New Mexico, in the American southwest.
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Role: UX Designer & Researcher
In this role, I was responsible for organizing the extensive information archives of Los Alamos National Laboratory (LANL) on their public website. Additionally, I developed custom templates to streamline internal operations, focusing on user testing and project management to improve efficiency and accessibility.
Amazon
Amazon.com, Inc., doing business as Amazon, is an American multinational technology company, engaged in e-commerce, cloud computing, online advertising, digital streaming, and artificial intelligence.
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Role: UX Designer & Researcher
​In this position, I collaborated on a variety of projects with Amazon's internal design studio, Creative Services. My responsibilities included developing an internal Learning Management System (LMS) for employee career development and designing custom templates to optimize internal workflows. I conducted extensive user testing of all kinds for various internal projects, ensuring usability and effectiveness. Additionally, I was involved in project management and contributed to major external marketing campaigns, including Prime Day, Black Friday, and Christmas promotions on Amazon's retail site.​
Game Design & Development
Mid Level | 7 Years Of Experience
Red Dead
Redemption 2
Red Dead Redemption 2 is a 2018 action-adventure game developed and published by Rockstar Games. The game is the third entry in the Red Dead series and a prequel to the 2010 game Red Dead Redemption.
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Role: UX Designer & Back End Developer
In this role, I worked on several post-launch patches for Red Dead Redemption 2, focusing on both programming and UX design. My responsibilities included improving in-game user interfaces, refining the overall player experience, and addressing usability issues reported by the player community. I collaborated closely with the development team to ensure that design changes were seamlessly integrated into the game’s existing architecture. Additionally, I contributed to bug fixes, performance optimizations, and feature enhancements that helped improve the overall gameplay experience and maintain player engagement.
Mass Virtual
Mass Virtual is a visionary software company that is spearheading the disruptive power of entertainment game technology to redefine the way we develop and experience 3D virtual learning in the simulation and training market. We are a group of highly driven industry professionals who are truly inspired to develop the next generation of virtual experiences that will ultimately change the way people learn.
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Role: UX Designer & Front End Developer
At Mass Virtual, I was responsible for gamifying their VR-based Learning Management System (LMS) to enhance engagement and learning outcomes. I developed the user experience (UX) from desktop to VR, ensuring a seamless transition between platforms. In addition to designing the UX, I contributed to front-end development, integrating interactive elements and optimizing the interface for both desktop and VR environments​
Fortnite
Fortnite is a popular online multiplayer game developed by Epic Games, known for its fast-paced battle royale mode where players compete to be the last one standing. The game features vibrant graphics, unique building mechanics, and regular updates with new content, keeping the gameplay fresh and engaging. Fortnite also includes creative modes and frequent collaborations with major brands and pop culture, making it a cultural phenomenon.
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Role: Quality Assurance Tester
Company: Epic Games
In this role, I was responsible for testing various features, mechanics, and updates for Fortnite. My duties included identifying bugs, performance issues, and gameplay inconsistencies, ensuring that each patch or update maintained high quality and stability. I collaborated closely with developers to reproduce and document bugs, providing detailed feedback to help resolve issues efficiently. This role required a keen eye for detail and a deep understanding of game mechanics to ensure a polished player experience.
HigherEchelon
HigherEchelon is a technology and leadership development firm that delivers innovative solutions across various industries, including gaming, defense, and corporate training.
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Role: UX Developer & Game Designer
At HigherEchelon, I work as a UX Developer and Game Designer within the gaming department, where we focus on developing interactive training simulations and immersive VR gaming experiences. My role involves designing intuitive user interfaces and enhancing gameplay to ensure a seamless user experience across both educational and entertainment-based projects. I collaborate with cross-disciplinary teams to integrate user feedback, improve design workflows, and develop engaging gaming mechanics that align with project goals. My work at HigherEchelon contributes to the creation of innovative gaming solutions that support training and skill development across multiple sectors.
Full Stack & Project Management
Mid Level | 6 Years Of Experience
3 - GIS
3-GIS is a leading provider of web-based fiber network management solutions, offering innovative tools that streamline and enhance the deployment and management of fiber networks.
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Role: Senior UX Developer & Project Manager
Here I led key projects focused on optimizing user experiences for their fiber network management platform. My responsibilities included overseeing the design and development of intuitive user interfaces, and ensuring that the platform was both user-friendly and highly functional for network operators. I worked closely with cross-functional teams to streamline project timelines and coordinate deliverables, while also providing hands-on UX development. This included creating custom user flows, wireframes, and prototypes, as well as implementing front-end improvements to enhance the platform’s overall usability and performance. My role also involved managing multiple projects simultaneously, ensuring that both UX design and development goals were met on schedule and to the highest standards.
Technology
Service Corp
Technology Service Corp (TSC) is a defense contractor specializing in advanced technology solutions, delivering cutting-edge systems and services to government and commercial clients.
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Role: Full Stack Engineer / Embedded Systems Developer
At Technology Service Corp (TSC), I developed and maintained both front-end and back-end components of software systems, with a strong emphasis on embedded systems and real-time data visualization for defense applications. I played a key role in developing an Android ATAK mobile application to enhance situational awareness through interactive and intuitive data visualizations, enabling users to analyze complex datasets effectively in mission-critical environments. My work included designing and implementing dashboards, visual reports, and custom data displays that transformed critical information into actionable insights. In collaboration with cross-functional teams, I ensured seamless integration between front-end visualizations and back-end systems, supporting real-time decision-making for military and defense stakeholders. In addition to data visualization, I contributed to API development, database management, system optimization, and CI/CD pipeline implementation to streamline deployment processes, enhance system reliability, and improve overall performance.
Spark Industry
Robotics
Spark Industry Robotics (SIR) was a student-led LLC specializing in developing innovative agricultural and automotive robotics solutions. The company partnered with Boeing to support research initiatives and provide students with valuable development opportunities
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Role: Creative Director
As the Creative Director at Spark Industry Robotics, I led a team of 25 programmers and designers, driving the creative and technical vision for the company’s innovative robotics solutions. My leadership focused on developing cutting-edge agricultural and automotive robotics while fostering collaboration with Boeing on research initiatives and student development projects. I was responsible for overseeing the entire creative process, ensuring that our designs and prototypes met both functional and aesthetic standards, and guiding the team in producing impactful, user-centric solutions for the robotics industry.