Currently at Xbox · Microsoft Casual Games

Senior
UX/UI
Designer.

Angela Clemons

10+ years designing and shipping products across AAA games, enterprise software, and healthcare. Amazon L5. Rockstar Games. Mayo Clinic. Xbox. I bring design thinking and engineering fluency to every problem.

10+Years Experience
6Major Projects
AAAGame Credits
L5Amazon Level
Angela Clemons
Currently at XboxMicrosoft Casual Games
About

Raised in Alabama.
Shaped by games.

I found my way into design through games, then built a career at the intersection of UX/UI, development, and product leadership. I design systems that work under pressure for players mid-session, patients mid-crisis, and employees mid-review-cycle.

I've partnered with teams at Amazon, Mayo Clinic, Rockstar Games, Epic Games, and Los Alamos National Laboratory. I lead cross-functional work that improves usability, adoption, and delivery speed then ship it.

Currently a PMP candidate at Capella University, deepening the strategy side to complement the execution. Remote-only. Open to international. Looking for senior IC or lead roles where design decisions actually matter.

Figma
Unity
Unreal
React
HTML/CSS
JavaScript
C#
C++
Python
iOS
Android
Jira
Experience10+ Years
EducationCapella University B.B. Project Management
CertPMP Candidate
IndustriesGaming · Healthcare · Enterprise · Gov
LocationMadison, AL (Remote)
Contactangela.b.clemons@gmail.com
Major Projects

The work that defines me.

Seven projects across four industries — six shipped, one in soft launch. Each one had real stakes, real users, and real constraints. Click any card to view the full case study.

amazon Enterprise
Amazon
L5 UX/UI Designer

Led design on a career development LMS making Amazon's promotion pathway transparent for the first time. Served three distinct user types across a single platform. 40% platform adoption increase.

Enterprise UX Multi-User Systems LMS Design
View Case Study →
Xbox logo Casual Games
Trivia for You
UX/UI Designer · Xbox Game Studios

Designing the first-time user experience for a live trivia title under the Microsoft Solitaire portfolio at Xbox Game Studios — onboarding flow and early-session pacing that carry new players into the core game loop. Currently in soft launch on zone.msn.com.

FTUE Design Onboarding Flow Live-Service Games
View Case Study →
mayo Healthcare
Mayo Clinic
Senior Digital Designer

Led UX design on a patient and provider portal serving millions of users. Owned the patient dashboard, appointment management, health records, and provider-facing features including secure messaging.

Patient Portal UX WCAG 2.1 AA Design Systems
View Case Study →
Fortnite AAA Games
Fortnite
Player Experience QA · Epic Games

Embedded on the live-service QA team for one of the largest games on earth. Validated features and patches shipped to 350M+ players, working directly with designers and engineers to surface and resolve UX-layer issues before they reached the player. What it gave me: an intimate understanding of how design decisions behave at global scale and how quickly a bad one becomes a headline.

Live-Service UX QA at Scale Player Experience
View Case Study →
rdr2 AAA Games
Red Dead Redemption 2
UX Developer · Rockstar Games

Post-launch UX improvements on one of the most-played games in history. Shipped player-facing fixes that contributed to a 30% increase in player satisfaction across updated systems.

Game UX C++ / C# Post-Launch
View Case Study →
Mass Virtual VR Training
Mass Virtual
UX/UI Designer

Designed the gamified LMS and instructor dashboards for the MassXR platform serving US military training programs. Drove 49% engagement growth through game mechanics, data visualization, and iterative usability testing.

Gamification Design VR UX Data Visualization
View Case Study →
boxbuddy Mobile · Health
Box Buddy
Sr. UX/UI Designer · Higher Echelon

End-to-end design for a kids mindfulness app built around box breathing. Mobile-first, accessible to early readers and neurodivergent children. 94% FTUE completion. 88s median time-to-calm.

Mobile-First Children's UX Accessibility
View Case Study →
mythic Indie Games
Mythic Merchants
PM · Scrum Master · Lazy Lion Games

Led development of a shipped time-management game on Steam. Managed a cross-disciplinary team through Agile sprints, owned the roadmap, and shipped a polished product from concept to store page.

Project Management Scrum Master Steam
View Case Study →
Contact

Let's build something.

Senior IC or lead roles, remote-only, open to international. If you're working on something that needs both design thinking and engineering fluency, let's talk.