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Hello, I'm Angela

I'm a Senior UX/UI Designer 

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About

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Figma

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Android 

Adobe

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IOS

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Sketch

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Unity

Name: 

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Experience: 

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Education: 

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Angela Clemons

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12 Years

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Capella University - B.B in Project Management

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Gaming, Health, Retail, Government, Marketing, Entertainment

Raised in Harvest, Alabama, I found my way into design through games, then built a career at the intersection of UX/UI, development, and project leadership. Today, I’m a Senior UX/UI Designer and Software Engineer with 10+ years of experience designing and shipping user-centered products across web, mobile, VR, and embedded systems.

 

I’ve partnered with teams at Amazon, Mayo Clinic, Los Alamos National Laboratory, and defense and training organizations, leading cross-functional work that improves usability, adoption, and delivery speed. I’m currently a PMP candidate, continuing to strengthen the strategy + execution side of product work.

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Unreal

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HTML

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Jira

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CSS

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C++

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Major Projects

Mayo Clinic

As a Senior Digital Designer embedded with Mayo Clinic's cross-functional product team, I led UX design on a patient and provider portal serving millions of users. I owned the patient dashboard, appointment management, health records, and provider-facing features, including order entry and secure messaging, while contributing to the shared design system and ensuring WCAG 2.1 AA compliance throughout.

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Skill Domain

  • Patient Portal UX

  • Provider Workflow Design

  • WCAG 2.1 AA Accessibility

  • Design System Components

  • Figma Prototyping

Amazon

As an L5 UX/UI Designer embedded with Amazon Internal Creative Services and CS Global, I led design on a career development LMS built to make Amazon's promotion pathway transparent for the first time. The platform served three distinct user types, individual contributors tracking their readiness, managers monitoring team progression, and HR analyzing pipeline health org-wide. I owned the employee-facing experience, the manager dashboard, and core design system components shared across all three flows.

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Skill Domain

  • Career Development LMS Design

  • Multi-User-Type UX (Employee / Manager / HR)

  • Design System Components

  • Figma Prototyping

  • Enterprise Product Design

Red Dead
Redemption 2

Red Dead Redemption 2 is a 2018 action-adventure game developed and published by Rockstar Games. The game is the third entry in the Red Dead series and a prequel to the 2010 game Red Dead Redemption.

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As a UX Developer on the post-launch team at Rockstar Games, I worked directly on player-facing UX improvements across RDR2's live systems. My focus was identifying friction in the player experience and shipping fixes that measurably moved the needle — contributing to a 30% increase in player satisfaction across updated systems.

Working inside one of the most scrutinized game releases in history meant every change had to be deliberate, defensible, and invisible to the player. That discipline shaped how I think about UX to this day.

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Skill Domain

  • UX Development

  • Player-Facing Interface Design

  • Post-Launch UX Evaluation

  • Cross-Platform UI (PS4 · Xbox · PC)

  • C++ / C#

Fortnite

Fortnite is a popular online multiplayer game developed by Epic Games, known for its fast-paced battle royale mode where players compete to be the last one standing. The game features vibrant graphics, unique building mechanics, and regular updates with new content, keeping the gameplay fresh and engaging. Fortnite also includes creative modes and frequent collaborations with major brands and pop culture, making it a cultural phenomenon.

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In this role, I was responsible for testing various features, mechanics, and updates for Fortnite. My duties included identifying bugs, performance issues, and gameplay inconsistencies, ensuring that each patch or update maintained high quality and stability. I collaborated closely with developers to reproduce and document bugs, providing detailed feedback to help resolve issues efficiently. This role required a keen eye for detail and a deep understanding of game mechanics to ensure a polished player experience.

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Skill Domain

  • Q&A

Lazy Lion Games

Lazy Lion Games is an independent game development studio dedicated to creating engaging and immersive experiences that captivate players through innovative gameplay and creative storytelling.

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In this role, I led the development of Mythic Merchants, a spellbinding time-management game where players run a magical workshop crafting custom equipment for fantastical clients. I managed a cross-disciplinary team of designers, developers, and artists, ensuring project milestones were met and workflows were optimized.

Through Agile methodologies and weekly Scrum meetings, I streamlined communication, maintained project timelines, and prioritized tasks to keep the team aligned and focused. Additionally, I organized project documentation in Confluence, conducted risk assessments, and mitigated challenges to maintain project momentum. My contributions helped deliver an engaging and polished gaming experience, bringing the magical world of Mythic Merchants to life for players.

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Skill Domain

  • Scrum Master
  • Project Management 

Other Work

Box Buddy - Full Case Study

Box Buddy - Full Case Study

Los Alomos

Los Alomos

3-GIS

3-GIS

Spark Industries Robotics

Spark Industries Robotics

Data Visualizer

Data Visualizer

Ultimate Skill Builder (Prototype)

Ultimate Skill Builder (Prototype)

Tablet Game Market UI

Tablet Game Market UI

Bank Landing Page UI

Bank Landing Page UI

Figma Design System Sample

Figma Design System Sample

Get in Touch

Madison, AL

256 - 581 - 5277

Thanks for submitting!

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