
Afrime Studios · In Progress
Unyverse Coming soon
Design system and UMG work in Unreal Engine for an Afrofuturist action RPG. Currently in build.
I started as a software engineer, doing simulation work in Unity and Unreal for about two years. Then I kept noticing the screens were the part people actually fought with, so I moved over to UX and never really left.
Most of my career has been in games: Red Dead Redemption 2 at Rockstar, Fortnite at Epic, New World at Amazon Games, plus two VR titles. Outside games I've designed for Mayo Clinic and Los Alamos National Lab, where a confusing screen costs a lot more than a lost match.
I usually get brought in to build a design system from scratch, or to rescue one. I have also spent six years directing a 25-person design and engineering team, which is where I learned that the hard part of a system is not drawing it, it's getting people to actually use it. These days the work spans games, healthcare and enterprise, which sounds scattered until you notice how much the problems rhyme.